[Jobinfo] Fwd: [Members] [General] Senior researcher in motion capture and 3D character animation
Thu Jun 8 15:26:26 CEST 2017
-------- Forwarded Message --------
Subject: [Members] [General] Senior researcher in motion capture and 3D
character animation
Date: Thu, 8 Jun 2017 14:41:00 +0200
From: eurographics@eg.org
To: general@eg.org
Senior researcher in motion capture and 3D character animation
Job Description
Artanim is looking for a senior researcher in offline and real time 3D
character animation from optical motion capture data with possible
knowledge or experience in inverse kinematics solutions and VR/AR.
Working Environment
The position is available within the Artanim Foundation, Geneva,
Switzerland. The applicant will join a modern R&D lab equipped with
cutting-edge motion capture technologies. The foundation has many
years of experience in R&D related to VR/AR, real time motion
interaction and animation, and motion capture applications from
different technologies.
Artanim was founded in 2011 and is a non-profit research institution
dedicated to the promotion and development of motion capture
technologies in the medical and virtual reality fields. The offices are
located in Geneva, an international city which provides an outstanding
quality of life and opportunities all around the year.
Profile of the candidate
The candidate has a proven industrial or academic track record of
optical motion capture and 3D character animation research and
development for offline and real time applications, and has a great
affinity with computer graphics, mathematics and software development.
Duties and responsibilities:
* The research and development of 3D character animations based on
offline and real time optical motion capture data in a VR context.
* Development of new projects and collaborations with other
industries/research institutions.
* Close collaboration with other researchers in the team.
* Publication of research results.
Requirements:
* A PhD degree, or a Master degree with several years of R&D in
Computer Science, Engineering, Mathematics or equivalent.
* A proven track record of optical motion capture and 3D character
animations for offline scenarios and/or real time applications.
* Solid software development experience.
* Strong programming skills in C, C++ and/or C#.
* Experience in character animation solutions in modern game engines
such as Unity or Unreal.
* Knowledge of optical motion capture systems and software (body, face
and/or fingers capture), preferably Vicon.
* Experience in the development of IK solutions is a definite plus.
* Experience in the development of VR/AR applications is of advantage.
* Good interpersonal communication and collaboration skills.
* Good spoken and written English.
How to apply
Candidates should send electronically an application with complete CV,
grades, relevant certificates, and links to relevant prior publications
via email.
The compiled material should be sent in PDF format to Dr. Caecilia
Charbonnier, Research Director, caecilia.charbonnier@artanim.ch
<mailto:caecilia.charbonnier@artanim.ch>
Please feel free to get in contact in case of questions. For more
information about Artanim, please refer towww.artanim.ch
<http://www.artanim.ch>
--
**
*Dr. Caecilia Charbonnier, PhD*
Founder, President & Research Director, Artanim
a: 40, chemin du Grand-Puits, 1217 Meyrin - Geneva, Switzerland
t: +41 (0)22 980 91 92
w: www.artanim.ch <http://www.artanim.ch/>
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