[Jobinfo] Fwd: [Members] [General] Open position in CG/VR at U Bremen, Germany
Thu Oct 13 08:53:08 CEST 2016
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Subject: [Members] [General] Open position in CG/VR at U Bremen, Germany
Date: Wed, 12 Oct 2016 20:40:54 +0200
From: eurographics@eg.org
To: general@eg.org
Open Position with the Computer Graphics and Virtual Reality Group Bremen
Research assistant
with the Computer Graphics and Virtual Reality Group at the University
of Bremen, Germany.
Salary is according to the German Federal pay scale, TV-L 13, full position.
Job Description:
The work in this position will comprise 3D geometric algorithms and
virtual reality in the context of medical simulation. The particular
application is the training of surgeons for procedures involving the
replacement of hip joints. The successful candidate will collaborate
with other German partners providing 3D models, force-feedback, and game
software platforms. The job of the successful candidate is to work on
geometric algorithms for penetration computations and the simulation of
milling during the procedure. At the end of the project, after two
years, the system should enable surgery students to experience a hip
joint procedure both visually and haptically in a virtual reality setup.
This will greatly facilitate the training of surgeons and help them make
fewer mistakes when beginning to practice.
About us:
The position offers great opportunities for collaboration with other
members of both the computer graphics group and other groups. This job
provides a vibrant research environment where a broad range of
activities related to 3D graphics algorithms and virtual reality are
being pursued. The successful candidate will be working with a dynamic,
friendly, and helpful team of computer graphics researchers. Our
research group is part of the school of computer science at University
of Bremen. Our university is a mid-sized university with about 20,000
students, a lot of them from abroad, offering a broad range of fringe
benefits such as sports facilities, cultural activities, and daycare.
Qualifications:
Candidates should have an excellent Master’s degree or equivalent in
computer science, or related disciplines such as mathematics, physics,
etc. Required skills are solid experience in C++ software development,
and a good command of English (reading/writing/speaking). Ideally, you
have specialized in real-time computer graphics or 3D geometric
algorithms, you are capable of effectively applying mathematical
methods, and you have good knowledge in GPGPU programming. In addition,
the successful candidate will be highly self-motivated, passionate about
their work, and have good ability to work both independently as well as
in a team in a multidisciplinary environment. Speaking German, at least
for conversation, is a plus.
Conditions of Employment:
For the time being, the position is available until 31.8.2018 (under the
condition of job release), with the aim of extension.
As the University of Bremen intends to increase the proportion of female
employees in science, women are particularly encouraged to apply. In
case of equal personal aptitudes and qualification, disabled persons
will be given priority. Applicants with a migration background are welcome.
How to Apply & What to Do in Case of Questions:
Applications should comprise a cover letter, complete CV including any
achievements, degree certificates (including list of courses and
grades), names and contact details of at least two referees, and other
credentials if any (e.g., recommendation letters, publications, etc.).
Application by email is preferred.
We encourage candidates to apply immediately, but will continue to
review applications until the position is filled.
If you have any questions about the position, please do not hesitate to
address them to the above email address.
Prof. Dr. G. Zachmann
University of Bremen
Bibliothekstr. 1
28359 Bremen / Germany
Email: zach at cs.uni-bremen.de
For a paper-based application, please make sure you only send copies, as
all received application material will be destroyed after the selection
process.
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