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<td>[Members] [General] Funded PhD Positions in Geometric
Computing / Computer Graphics / Virtual Reality - Bremen</td>
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<th nowrap="nowrap" valign="BASELINE" align="RIGHT">Date: </th>
<td>Thu, 14 Sep 2017 08:49:22 +0200</td>
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<th nowrap="nowrap" valign="BASELINE" align="RIGHT">From: </th>
<td><a class="moz-txt-link-abbreviated" href="mailto:eurographics@eg.org">eurographics@eg.org</a></td>
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<td><a class="moz-txt-link-abbreviated" href="mailto:general@eg.org">general@eg.org</a></td>
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<p class="MsoPlainText">Funded PhD Positions in<o:p></o:p></p>
<p class="MsoPlainText"><span lang="EN-US">Geometric Computing /
Computer Graphics / Virtual Reality<o:p></o:p></span></p>
<p class="MsoPlainText"><span lang="EN-US"><o:p> </o:p></span></p>
<p class="MsoPlainText"><span lang="EN-US">The work in this
position will be carried out within the project "EASE –
Everyday Activity Science and Engineering", which is to
perform fundamental research to enable robots to perform
human everyday activities, such as setting a table or
loading a dish washer. <o:p></o:p></span></p>
<p class="MsoPlainText"><span lang="EN-US">One strand of
research of the CGVR lab in this endeavor is sub-project H01
("Acquiring activity models by situating people in virtual
environments"), where we will deal specifically with the
challenge of grasping. Here, the task is to develop novel
methods such that a human user can grasp virtual objects
using a virtual hand with high simulation fidelity and high
dexterity. The goal is to allow humans to interact with
virtual objects just like in real live, and to study their
grasping behaviors under a large variety of scenarios and
parameters. <o:p></o:p></span></p>
<p class="MsoPlainText"><span lang="EN-US">The other strand of
research is sub-project R03 ("Embodied simulation-enabled
reasoning"), where we are to develop algorithms that enable
robots to "envision" the outcomes of their tentative plans
by simulating the real world around them, before they
actually follow through with their plan. This requires novel
methods for faster-than-realtime physically-based simulation
and the development of predicates in order to evaluate the
outcomes. <o:p></o:p></span></p>
<p class="MsoPlainText"><span lang="EN-US">The work will involve
research on geometric real-time algorithms and
physically-based simulation. In addition, it will involve
computer graphics and virtual reality, in general. Also,
while we don't prove theorems, you should be comfortable
with mathematical thinking and applying maths.<o:p></o:p></span></p>
<p class="MsoPlainText"><span lang="EN-US"><o:p> </o:p></span></p>
<p class="MsoPlainText"><span lang="EN-US">More information can
be found at: </span><a
href="http://cgvr.informatik.uni-bremen.de/jobs.shtml"
moz-do-not-send="true"><span lang="EN-US">http://cgvr.informatik.uni-bremen.de/jobs.shtml</span></a><span
lang="EN-US"><o:p></o:p></span></p>
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