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<td>[Members] [General] Open PhD Position in Strasbourg
(France)</td>
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<td>Fri, 1 Jul 2016 13:23:21 +0200</td>
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<td><a class="moz-txt-link-abbreviated" href="mailto:eurographics@eg.org">eurographics@eg.org</a></td>
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<td><a class="moz-txt-link-abbreviated" href="mailto:general@eg.org">general@eg.org</a></td>
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<p><b><span style="font-size:18.0pt" lang="EN-US">Open PhD
Position in Strasbourg (France)</span></b><span
lang="EN-US"><o:p></o:p></span></p>
<p><span lang="EN-US">The IGG group, ICube Lab (UMR 7357,
University of Strasbourg / CNRS) seeks an excellent student
for a 3-years funded PhD position in the field of Computer
Graphics starting September 2016.<br>
<br>
Candidates are invited to contact us as soon as possible via
the two following e-mail addresses: </span><a
moz-do-not-send="true" href="mailto:dischler@unistra.fr"><span
lang="EN-US"><a class="moz-txt-link-abbreviated" href="mailto:dischler@unistra.fr">dischler@unistra.fr</a></span></a><span
lang="EN-US"> and </span><a moz-do-not-send="true"
href="mailto:allegre@unistra.fr"><span lang="EN-US">allegre@unistra.fr</span></a><span
lang="EN-US">. Candidates must send us the following
elements: a detailed CV, marks obtained during Bachelor and
Master degree, or Engineering School degree, and a one-page
motivation letter. The application deadline is July 8th,
2016.<br>
<br>
Please feel free to relay the information.<br>
<br>
Title : Extraction and analysis of geometric and photometric
properties for the classification of <br>
materials of 3d objects digitized under uncontrolled
lighting conditions<br>
<br>
Host team : IGG (Computer Graphics and Geometry groupe) at
ICube Lab<br>
<br>
Advisor : Jean-Michel Dischler, Professor in Computer
Science - </span><a moz-do-not-send="true"
href="mailto:dischler@unistra.fr"><span lang="EN-US">dischler@unistra.fr</span></a><span
lang="EN-US"><br>
<br>
Co-advisor : Rémi Allègre, Associate Professor in Computer
Science - </span><a moz-do-not-send="true"
href="mailto:allegre@unistra.fr"><span lang="EN-US">allegre@unistra.fr</span></a><span
lang="EN-US"><br>
<br>
Prerequisites : Computer graphics and geometric modeling<br>
<br>
Abstract : The media content production industry is in
increasing demand of tools for creating complex geometric
models with realistic appearances more rapidly and more
efficiently. While current 3d digitization technologies for
real objects considerably simplify the process of creating
3d models, especially for geometry, there is a lot of room
for improvement in the field of appearance processing and
representation. In this context, it is highly desirable that
photometric acquisitions be performed in an uncontrolled
lighting environment, and that the appearance of the models
be represented by texture layers that fit the requirements
of commercially available rendering engines. Existing
techniques however only reconstruct approximate reflectance
and sophisticated reflectance models do not easily comply
with texture layers representations.<br>
The goal of this thesis is to devise a new processing
pipeline in two stages. The first stage will consist in
accurately extracting the geometric and photometric
properties of a 3d object digitized under uncontrolled
lighting conditions (geometry, normals, diffuse color,
specularity, occlusion), as well as storing them in texture
maps. The second stage will consist in analyzing these
properties in order to provide a classification of the
materials as close as possible to the reality over the whole
surface of a digitized object. This classification will be
used as input for texture synthesis algorithms developed in
the IGG group.<br>
<br>
A detailed version of the proposal including bibliography is
available at the following address:<br>
</span><a moz-do-not-send="true"
href="https://dpt-info.u-strasbg.fr/%7Eallegre/SUJETS/THESE/SujetTheseIGG2016-JMD-RA_EN.pdf"><span
lang="EN-US">https://dpt-info.u-strasbg.fr/~allegre/SUJETS/THESE/SujetTheseIGG2016-JMD-RA_EN.pdf</span></a><span
lang="EN-US"><o:p></o:p></span></p>
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